Everything lives here which makes it difficult to speak right now (2017)

Everything lives here... is a plaform where the different ‘species’ (communication devices: Blobs, Worms,Viruses and Ghosts) from the core of the internet ascend to the surface of reality and manifest in physical form. They are detached from their ‘natural’ environment and situated anew unable to communicate through their regular channels. Instead they need to adapt to their new environment and search for different means of communication.

Everything

Mixed-media installation, Lecture-Performance, 4 x 4 x 2.5 m

Everything

Digital Print on Polyester, Voice controlled Servo (underneath cloth), Arduino, Pure Data (Software), 5:40 min loop

Two talking sculptures: A Cyberflaneur (front) and a Cyberghost (back) discuss their online existential mode: To seen or not to be seen?

 

Everything

CGI Animation, Digital Print on Polyester, Voice controlled Servo (underneath cloth), Arduino, Pure Data (Software)

Everything

CGI Animation

Everything

Digital Print on satin paper, 1 x 0.4 x 1.75 m

Everything

Wood, CGI Animation, webcam, markers

Everything

Wood, CGI Animation, webcam, markers

Everything

Lecture-Performance 1) ‘Blobification’, approx. 40 min

Everything

Lecture-Performance 2 ‘The History of the Blob’, approx. 40 min

Everything

The first lecture-performance’Blobification’ analyses the 1958 film The Blob and projects its horror scenario onto a recent development of the use of blobs (slime molds) in computer science as computation devices. The lecture is performed without script in a stream of consciousness, connecting different concepts together.

The second lecture-performance maps the history of the mathematical shape of the blob onto a short history of philosophy. Beginning from the mathematical point, line, surface, and so on, to end at the blob as a model of contemporary thought. It starts with drawing a point (Platonic Idealism) manually on a sheet of paper that multiplies into a superimposed digital animation of the blob (contemporary thought) on screen.